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Motion Capture System
   
  The company has the world’s biggest high-speed digital camera, 6 Eagle-4 high-definition facial expression capture systems, 18 Eagle body motion capture systems, and 2 wireless hand motion capture systems made by MotionAnalysis Corp. These tools can capture the motions of a figure real-time and can be inter-connected with models. The current effective capture area of the company measures 3x3 and can allow 3 to 4 people to collect motions, thus greatly saving the time for the animators to readjust motions.  
 
     
 
 
 
3D Scanning System
The company now has a 3D Inspeck scanning system, the most prevalent of its kind in the world, a 3-len 3D model scanning system, and a facial expression scanning system. The Inspeck system adopts a Mega 3D scanner and can scan things as tiny as hair. Using a halogen lamp that does not harm to the human body, the system can finish scanning within a second while collecting information about 1 mission points or so. This not only improves the precision of models but also makes textures and photos more clear and vivid. Choices can be made to scan the whole body, the bust, the head or the hand, etc.
 
     
 
 
  Cluster Rendering System
  The company has a 200-contact Dell high-speed rendering system and an Enfuzion rendering software, the world’s most advanced of its sort. The system and the software, used together, can achieve a film-level rendering effect and can be used to render MAYA, 3DMAX and MAYA Menta Ray animations. It is also possible that all the renderers are used to render single-frame high-definition pictures, thus to greatly reduce the amount of time used to render 3D animated cartoons and to achieve a higher animation productivity.
 
  Mass Storage System
  The company has an 80T IBM fiber optic storage system that enables storage of big qualities of materials of the company. Besides, the system adopts a RAID-5 layout and is thus safer and more reliable. cartoons and to achieve a higher animation productivity.
     
 
The company can already accomplish the operations ranging from 3D model scanning to 3D model motion capture and all the way to cluster rendering, etc. breaking the past complicated 3D animation modeling, reducing the time for animation readjustment, and enhancing work efficiency. animation productivity.
 
     
   
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